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Second life lindens generator
Second life lindens generator







second life lindens generator

Tilia Pay is also touched upon, together with its importance to Second Life – if not its potential as a revenue generator for the Lab as a whole an honest assessment is also given on Sansar and immersive VR – which also hints towards the Lab’s vision looking to a future that is broader than any reliance on VR headsets. This sits alongside a comment on the way in which the lab has attempted to be responsive to changing economic needs by realigning where and how it generates its income from the platform. Whilst being cagey on the Lab’s overall financial footing, the point is made that it has been profitable for a long time.

second life lindens generator

It is in these discussions that the article’s headline – SL having a GDP of US $650 million – is references, and that in 2020, users collectively withdrew a total of US $73 million from the platform (potentially hinting at an overall rise in general revenue flowing into / through the Lab over 2019), The more familiar waters sailed by the piece include things like the 200,000 monthly unique log-ins SL enjoys, the uptick in engagement seen during the core months of the Sars-CoV-2 pandemic (and that the Lab feel they are seeing many of those who turned to the platform to remain even as the freedom to get out and about in the physical world gets easier, even if at a reduced number of hours per session). – Grumpity Linden talking to French newsletter JDN We just play the role of facilitator. This represents our vision of the metaverse. I don’t see how creating different games that would be connected to each other could be akin to the metaverse. In my eyes, this is content created by companies for users. For the metaverse to exist, it must be created and managed by the people who live there.

second life lindens generator

Later in the piece, she goes on to make a key point that has helped Second life achieve its longevity and which seems to be a point missed in many of the discussions / statements by other companies wishing to stake their claim to a vision of “the metaverse”: Everything in was created by our residents and not by Linden Lab employees.

second life lindens generator

– Grumpity Linden (aka Anya Kanevsky, Linden Lab’s VP of Product), talking to French newsletter JDN At Second Life, we ensure the privacy of our residents. For example, some assume their homosexuality in Second Life, but we know that some may live in areas of the world where their sexual orientation could lead them to prison. We are therefore extremely vigilant on this issue of data security. With the immense wealth of data in the hands of the digital giants, it will be necessary to ensure the protection of the privacy of the users of these virtual worlds. I think they themselves realized that the reputation Facebook has forged over time can be a barrier. This lack of confidence in the company exists and there will have to be a number of levers of confidence to allow those who wish to explore these virtual worlds. But it is still too early to get a clear idea. The piece starts with a discussion of the recent rise of “the metaverse” as a catch-all buzzword among tech companies from Epic Games to Facebook, and outlining the fact that much of what is now being hyped was similarly hyped 18-20 years ago, with Second Life one of few platforms that actually attempted to achieve it, and which should now, by rights, be regarded as a forerunner and living example of what “the metaverse” might be.įrom here, she draws on a key differentiation between Second Life and the vision Zuckerberg’s company is offering – and the barriers they may well face. The interview is also referenced on the Lab’s official In the Press page. Entitled Second Life’s annual GDP is $650 million, the article is the banner piece for the October 25th issue of JDN, the piece in places makes for interesting reading whilst also covering ground with which many SL users may already be familiar. Second Life banner piece for the October 25th issue of JDNĬube Republic pointed me towards an article appearing in the French on-line newsletter, Le Journal du Net (JDN), a reference site for corporate executives produced by media group CCM Benchmark.









Second life lindens generator